Head of Department: Emma Wentworth (Contact)
Key Stage 3
Throughout Year 7, 8 and 9 we intend to support every child regardless of their ability. Students focus on the foundation of computing and ICT and cover a wide variety of projects to give them a good base for GCSE; should they choose to opt for it in year 10.
The scheme of learning is as follows:
Year 7 – Binary, HTML, Computers, Scratch, Spreadsheets and Pivot
Year 8 – Pythen, Databases, Networks, Binary, HTML, Spreadsheets
Year 9 – Back to the Future, Pythen, APPshed, Computer Hardware, Internet Safety, Graphics, Searching
Key Stage 4
At GCSE (examined through OCR) the students study three components to make up their GCSE Computing qualification
Component 01: Computer systems
Introduces students to the Central Processing Unit (CPU), computer memory and storage, wired and wireless networks, network topologies, system security and system software.
It also looks at ethical, legal, cultural and environmental concerns associated with computer science.
- Systems Architecture
- Wired and Wireless networks
- Network topologies, protocols and layers
- System Security
- System Software
- Ethical, Legal, Cultural and Environmental concerns
1 hour 30 mins
Component 02: Computational thinking, algorithms and programming
Students apply knowledge and understanding gained in component 01. They develop skills and understanding in computational thinking: algorithms, programming techniques, producing robust programs, computational logic, translators and data representation.
The skills and knowledge developed within this component will support the learner when completing the Component 03 Programming Project
- Programming techniques
- Producing robust programs
- Computational logic
- Translators and facilities of languages
- Data representation
1 hour 30 mins
Component 03: Programming project
NEA – non examined assessment. Students use OCR assessment tasks to demonstrate their practical ability in the skills developed in components 01 and 02. In a controlled environment they will, define success criteria from a given problem, and then create suitable algorithms to achieve success criteria.
Students then code their solutions in a suitable programming language, and check its functionality using a suitable and documented test plan. Students have a total of 20 hours to complete their programming project.
- Programming Techniques
- Testing and evaluation and conclusions
Non exam assessment
Cambridge National in creative imedia
Our Cambridge National in Creative iMedia equips students with the wide range of knowledge and skills needed to work in the creative digital media sector. They start at pre-production and develop their skills through practical assignments as they create final multimedia products.
25% RG081 exams 1 hour and 15 minutes, pre-production for iMedia
25% RG08S Website
25% RG08Z Graphics
25% RG090 Digital Photography